![]() ![]() I definitely suggest you give it a chance. In short, Hades might seem like a better game in the first 5-10 hours, with more exploration, innovations and difficulty, but if you're looking for a game that you can play longer, Dead Cells definitely offers a longer and deeper gameplay. Games don't always need to understand the entire universe, but the player at least wants to understand the main scenario, why he's doing what he's doing at that moment, and Dead Cells replies, "The character you're directing in the game doesn't know why he's doing what he's doing either." While this may seem like a short cut, at least it's a simple mechanic that prevents you from finishing the game without understanding anything. So dying and being resurrected is a part of you in this universe, which cuts down on not understanding anything from the story. However, Dead Cells incorporated this death into the story. In most games, dying does not end the game, you either rewind or respawn, this is actually a mechanic that we are very used to, but we have to accept that it is not very logical. The game also incorporated death and resurrection into the story. In addition, it does this challenge not only by increasing the number and health of monsters, but by actually causing a separate trouble for you at every difficulty level. Here some people may quit the game, but it is also possible to see a large majority that continues to play. While the game is difficult even in this state, it also shows you that when you finish the game, you have actually finished the easiest part of the game, and you have a longer road ahead of you. Well naturally, the game expects you to die and play again. Because there is no "regenerate health by staying out of combat" mechanic that we are used to for a long time. Thus, when you die, you will be able to explore more places and try different weapon alternatives in the next round. Although there are countless weapons in the game, you have to discover these weapons in previous games and buy them later. Dead Cells is a game about exploring and trying new things more than its counterparts. Thus, the game stands out with one difference from other games of the same genre: Exploration. While other games usually provide you with permanent updates that will work in other rounds, Dead Cells does these updates in two ways new platforming abilities and new items/weapons. Dead Cells does this, but in a slightly different way than other games. Therefore, it is necessary to show the player that he is making progress, that the previous half-hour sequence was not wasted. In such games it is difficult to keep the player in the game because no one likes to lose progress. Dead Cells is basically a Roguelike game, based on dying and playing again. However, I don't think it's a game that can be crushed under Hades. I will not make this review based on comparison because I do not find it correct. ![]() They're both two-dimensional, but their preferred dimensions aren't even the same. But did you know that Dead Cells is a game released a year earlier? The two games are the same genre, even two-dimensional, but they're actually so different. As far as I can see, he is constantly compared to Hades. I will not make this review We are all aware that Dead Cells is a game overshadowed by Hades. ![]() ![]() We are all aware that Dead Cells is a game overshadowed by Hades. ![]()
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